![]() Activities that were minor asides in the original have been expanded upon here too. Of course, you'll be doing more than just fighting - there are collectibles to find and plentiful minigames, from darts to dancing. Anyone worried that the Final Fantasy 7 Remake would feel like a cheap hack and slash can rest assured that this is not the case - it might look like you can button-bash your way to victory at first glance, but most battles insist that you learn elemental weaknesses, stagger points, or an enemy's specific counter lest you be soundly punished. The weapon upgrading system may not be as deep or as useful as it first appears, but the weapon ability mechanic is much more impactful, helping each character blossom into their specific role - long-range, melee, caster, brawler - as time goes on. Other new additions include weapon upgrades and Weapon skills, whereby you can improve a weapon over the course of the game by spending a character's skill points or SP to alter its core stats, and characters can add each weapon's unique ability to their arsenal by performing that ability a set amount of times, meaning they can then access that ability without that particular weapon being equipped. As always, you'll be leaning on magical orbs of materia to do a lot of the heavy lifting too, and although there are lots of new materia types for veteran Final Fantasy 7 players to get their head around, it all clicks into place organically. There are some issues, however, especially prevalent in late game where enemy AI has a tendency to immediately switch its attention to whichever party member the player currently controls, which, when you're forced to switch in particularly difficult fights, makes it incredibly hard to see your strategic planning and placement through to a satisfying conclusion.įor the most part, though, it's a thrilling system that capitalises on the individual strengths of each party member, making each one distinctive to control. It's a smooth transition from the old combat style to the new, and it is far more tactical than it first appears. ![]() With each filled section of this gauge, you can press X to slow time to an almost complete stop and use unique abilities, items, or spells, to make the real difference in combat. You now control the party as they move freely around the field of battle in real time, where blocking or carrying out basic attacks fill an ATB, or active time battle, bar. Combat is very different here, updated in order to keep pace with modern players. Some changes are smoother in their implementation. ![]() The implications for the second part of this project could be absolutely massive is all I'll say. Bigger narrative beats have been reworked - I won't spoil them here - and it's too early to say whether they've changed things for better or for worse, but they have changed things. ![]() The Wall Market, for example, retains most of the little narrative details that made the place so special and fun to explore, but these details have been reworked so that even if, like me, you know the original like the back of your buster sword, exploring those neon-tinged backstreets isn't without some surprises. This Remake is respectful of the original Final Fantasy 7 for the majority of its runtime, right down to specific lines of dialogue being said just so and NPCs being dressed a certain way But it has made a lot of changes too - some small, some story-alteringly huge. If I had my way it wouldn't be so much a love triangle as a love decagon. ![]() And this is also one of the thirstiest games I think I've ever played - Square knows exactly what it's doing as it toys with your affections, making you fall in love with one character after another. There are plenty of laugh-out-loud moments as the party chat, bicker, and get to know one another on their journey. Even the dialogue - which some feared would be stilted given a few previews - mostly hits the mark. Dare I say it, the remake even manages to frequently improve upon the original's telling of the story.Ĭharacters you know and love are fizzing with new life and personality, their expressions and movements and little asides capturing the essence of what made them so iconic and enduring. But I'm happy to say that, for the most part at least, the spirit and tone of the original Final Fantasy 7 is perfectly preserved. It's no easy task to rewrite one of the most beloved stories in videogame history, and given the series' recent shaky past even Final Fantasy 7's most optimistic fans were nervous as to how their favourite characters, moments and story arcs would weather the transition. ![]()
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